Augmented Reality
The world in a classroom
Augmented Reality
The world in a classroom
Minneapolis Institute of Art
Minneapolis Institute of Art
Jia Wine Vessel
12th - 13th century BCE
Water-Moon Guanyin
12th century CE
Celestial Horse
25 - 220 century CE
New frontiers of creativity,
collaboration and community.
Many learning institutions, worldwide,
are now embracing the wonder
of Augmented Reality.
Museums and Art Galleries are scanning
and sharing their possessions
under the CC0 licence,
allowing others to freely access
and use their creations.
Cutting edge technology now allows us
to bring open source 3D models
into the classroom.
Avatars, animals and 3D objects
can all be brought directly
onto a table or into a room
using the power of AR and suitable devices.
History, geography and other subjects
will take on a new meaning.
Animated characters and scenes,
scanned local objects,
artefacts and experiences
from around the world.
The only limit is our imagination.
Jia Wine Vessel
12th - 13th century BCE
Water-Moon Guanyin
12th century CE
Celestial Horse
25 - 220 century CE
New frontiers of creativity, collaboration and community.
Many learning institutions, worldwide, are now embracing the wonder of Augmented Reality.
Museums and Art Galleries are scanning and sharing their possessions under the CC0 licence,
allowing others to freely access and use their creations.
Cutting edge technology now allows us to bring open source 3D models into the classroom.
Avatars, animals and 3D objects can all be brought directly onto a table or into a room
using the power of AR and suitable devices.
History, geography and other subjects will take on a new meaning.
Animated characters and scenes, scanned local objects,
artefacts and experiences from around the world.
The only limit is our imagination.
New frontiers of creativity, collaboration and community.
Many learning institutions, worldwide, are now embracing the wonder of Augmented Reality.
Museums and Art Galleries are scanning and sharing their possessions under the CC0 licence,
allowing others to freely access and use their creations.
Cutting edge technology now allows us to bring open source 3D models into the classroom.
Avatars, animals and 3D objects can all be brought directly onto a table or into a room
using the power of AR and suitable devices.
History, geography and other subjects will take on a new meaning.
Animated characters and scenes, scanned local objects,
artefacts and experiences from around the world.
The only limit is our imagination.
Tibetan Amoghasiddhi Buddha
13th century CE
An exceptional resource:
https://sketchfab.com/members?sort_by=-followerCount&cursor=cD03MTMy
A couple of non profit organizations:
Digital Life 3D
https://sketchfab.com/DigitalLife3D/models
The British Museum
Tibetan Amoghasiddhi Buddha
13th century CE
An exceptional resource:
https://sketchfab.com/members?sort_by=-followerCount&cursor=cD03MTMy
A couple of non profit organizations:
Digital Life 3D
https://sketchfab.com/DigitalLife3D/models
The British Museum
Virtual augmented, interactive exhibitions
can be created and viewed
anywhere, any time.
Full size or table top versions.
Virtual augmented, interactive exhibitions
can be created and viewed anywhere, anytime.
Full size or table top versions.
Virtual augmented, interactive exhibitions can be created and viewed anywhere, anytime.
Full size or table top versions.
Example
View the Vstreet augmented
Silhill Hall exhibition.
Concepts for Education
Education and understanding
brings opportunities.
By developing new teaching methods
and changing the way we teach,
we can offer children
more immersive, interactive experiences.
Starting at the grass roots level,
we need to explore
and introduce new ways of learning.
Multi sensory ideas using
cutting edge technology
can be incorporated
into the current curriculum
and teaching methods.
Let's make a difference.
Let's help our children
to grow and learn in a different way.
Let's use technology to their advantage.
Integrated digital creations.
The only limit is their imagination.
Concepts for Education
Education and understanding brings opportunities.
By developing new teaching methods and changing the way we teach, we can offer children more immersive, interactive experiences.
Starting at the grass roots level, we need to explore and introduce new ways of learning.
Multi sensory ideas using cutting edge technology can be incorporated into the current curriculum and teaching methods.
Let's make a difference.
Let's help our children to grow and learn in a different way.
Let's use technology to their advantage.
Integrated digital creations.
The only limit is their imagination.
Footnote
Human population growth
is expanding at unsustainable levels,
we must find another way to live and teach.
Consumption and waste has already created significant climate change events.
Digital experiences are just one way
we can help, to reduce the burden
we place on planet earth.
The industrial revolution gave birth
to unprecedented human migration.
Perhaps we should look
to advances in technology,
to enable experience without travel,
and consumption without
destruction and adverse effects.
We need to protect our future
and ultimately the ability to sustain,
'life on earth'.
Hence, our small contribution.
For our children.
Footnote
Human population growth is expanding at unsustainable levels,
we must find another way to live and teach.
Consumption and waste has already created significant climate change events.
Digital experiences are just one way we can help, to reduce the burden we place on planet earth.
The industrial revolution gave birth to unprecedented human migration.
Perhaps we should look to advances in technology, to enable experience without travel,
and consumption without destruction and adverse effects.
We need to protect our future and ultimately the ability to sustain, 'life on earth'.
Hence, our small contribution.
For our children.
We offer a completely optional corporate and personal membership.
These donations help us to follow our STEAM philosophy.
Science, Technology, Engineering, Art and Manufacture,
working together in perfect harmony for the benefit of ALL involved.
We offer a completely optional
corporate and personal membership.
These donations help us
to follow our
STEAM philosophy.
Science, Technology, Engineering,
Art and Manufacture,
working together in perfect harmony
for the benefit of ALL involved.