Avatar Ai
Avatar Ai
All avatars are courtesy of
'Ready Player Me'.
All avatars are courtesy of
'Ready Player Me'.
Let's teach Khatia to talk
using the power of Ai.
(Main character from our Classical Carousel story)
Let's teach Khatia to talk using the power of Ai.
(Main character from our Classical Carousel story)
Phase 1 - Revision 4
The video below was generated
using the single image above.
Phase 1 - Revision 4 summary
Using Ai we are able to create
animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
A paid account with more features
is now required.
See earlier revisions below
for development comments.
Phase 1 - Revision 3
The video below was generated
using the single image above.
Phase 1 - Revision 3 summary
Using Ai we are able to create
animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
Replaced hair with pony tail.
Removed body armour.
General scene background strength 0.2
White, 1m disc key light only.
No fill or rim lights.
Better facial form definition.
Replace hair with new stylised,
light grey, short hair style.
Darken eyebrow colour to increase contrast.
Phase 1 - Revision 2
The video below was generated
using the single image above.
Phase 1 - Revision 2 summary
Using Ai we are able to create
animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
Camera repositioned
to reduce perspective effects
and focal length changed
from 50mm to 85mm.
All scene lighting creating shadows
removed and replaced
with a single, 1m radius point light
attached to camera.
Face now appears flat
with loss of form definition.
Reintroduce key, fill and rim lights.
Background colour needs to be lighter.
Lack of lower hair movement,
try off shoulder hair style.
Remove shoulder armour.
Phase 1 - Revision 4
The video below was generated using
the single image shown above.
The video below was generated using the single image shown above.
Revision 4 summary
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
A paid account with more features is now required.
See earlier revisions below for development comments.
Phase 1 - Revision 1
Phase 1 - Revision 2
Phase 1 - Revision 3
The videos below were generated using the single images shown directly above.
Phase 1 - Revision 1 summary
Using Ai we are able to create
animated, talking avatars.
This is just the beginning using
a limited, watermarked trial account.
Camera angle causes
excessive perspective eye distortion.
Limited hair movement on shoulders.
Narration should include a few seconds
of silence at the beginning and end
to allow the Ai time to settle
in to and out of the animation.
BUT!
Not bad for a first attempt.
Phase 1 - Revision 1 summary
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
The lighting on Khatia's face
needs to improve.
Camera angle causes excessive perspective eye distortion.
Limited hair movement on shoulders.
Narration should include a few seconds
of silence at the beginning and end
to allow the Ai time to settle
in to and out of the animation.
BUT!
Not bad for a first attempt.
Phase 1 - Revision 2 summary
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
Camera repositioned to reduce perspective effects
and focal length changed
from 50mm to 85mm.
All scene lighting creating shadows removed and replaced
with a single, 1m radius point light attached to camera.
Face now appears flat
with loss of form definition.
Reintroduce key, fill and rim lights.
Background colour needs to be lighter.
Lack of lower hair movement,
try off shoulder hair style.
Remove shoulder armour.
Phase 1 - Revision 3 summary
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
Replaced hair with pony tail.
Removed body armour.
General scene background strength 0.2
White, 1m disc key light only.
No fill or rim lights.
Better facial form definition.
Replace hair with new stylised,
light grey, short hair style.
Darken eyebrow colour to increase contrast.
Phase 1 - Revision 1 summary
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
The lighting on Khatia's face needs to improve.
Camera angle causes excessive perspective eye distortion.
Limited hair movement on shoulders.
Narration should include a few seconds
of silence at the beginning and end
to allow the Ai time to settle
in to and out of the animation.
BUT!
Not bad for a first attempt.
Phase 1 - Revision 2 summary
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
Camera repositioned to reduce perspective effects
and focal length changed from 50mm to 85mm.
All scene lighting creating shadows removed and replaced
with a single, 1m radius point light attached to camera.
Face now appears flat with loss of form definition.
Reintroduce key, fill and rim lights.
Background colour needs to be lighter.
Lack of lower hair movement, try off shoulder hair style.
Remove shoulder armour.
Phase 1 - Revision 3 summary
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited,
watermarked trial account.
Replaced hair with pony tail.
Removed body armour.
General scene background strength 0.2
White, 1m disc key light only.
No fill or rim lights.
Better facial form definition.
Replace hair with new stylised,
light grey, short hair style.
Darken eyebrow colour to increase contrast.
Let's teach Khatia-G2 to talk
using the power of Ai.
(Main character from our
Classical Carousel - Epilogue)
Let's teach Khatia-G2 to talk using the power of Ai.
(Main character from our Classical Carousel - Epilogue)
Phase 1 - Revision 1
The video below was generated using the single, central image above.
The video below was generated
using the single image above.
Phase 1 - Revision 1 summary
Using Ai we are able to create
animated, talking avatars.
This is just the beginning using
a limited, watermarked trial account.
The lighting on Khatia-G2's face
needs to improve.
BUT!
Not bad for a first attempt.
Phase 1 - Revision 1
Using Ai we are able to create animated, talking avatars.
This is just the beginning using a limited, watermarked trial account.
The lighting on Khatia-G2's face needs to improve.
BUT!
Not bad for a first attempt.
For more information click the link below
For more information click the link below
Dg
Creator of Vstreet
We can help you.
To perform
On the Vstreet stage, a sui generis arena
to promote your talent
and express yourself.
Your moods, your desires,
your aspirations and dreams.
360° panoramas viewed
on your phone or in VR.
Or
To create
Your own island in the never-ending
digital ocean surrounding Vstreet.
Or
Maybe a completely new 3D environment.
Historic or futuristic, large or small.
Unique and individual for you
to explore and promote in VR.
Or
To develop
A portfolio of AR experiences
to present to the world.
Any time, anywhere, any scale.
Anchored on a table, floor or image.
Or
Simply download your avatar.
Free of charge.
Courtesy of 'Ready Player Me'.
..........
We live in exciting times.
The opportunities are endless.
Break free from the constraints
of the real world.
Step into the virtual world and have fun!
The only limit is our imagination.
..........
Safety note
Latest VR headsets include
'pass through' technology.
This enables immediate contact and awareness
of the real world
for a safer immersive experience.
Dg
Creator of Vstreet
We can help you.
To perform
On the Vstreet stage, a sui generis arena to promote your talent and express yourself.
Your dreams and aspirations.
360° panoramas viewed on your phone or in VR.
Or
To create
Your own island in the never-ending digital ocean surrounding Vstreet.
Or
Maybe a completely new 3D environment.
Historic or futuristic, large or small.
Unique and individual for you to explore and promote in VR.
Or
To develop
A portfolio of AR experiences to present to the world.
Any time, anywhere, any scale.
Anchored on a table, floor or image.
Or
Simply download your avatar.
Free of charge.
Courtesy of 'Ready Player Me'.
..........
We live in exciting times.
The opportunities are endless.
Break free from the constraints of the real world.
Step into the virtual world and have fun!
The only limit is our imagination.
..........
Safety note.
Latest VR headsets include 'pass through' technology.
This enables immediate contact and awareness
of the real world for a safer immersive experience.
We can help you.
To perform
On the Vstreet stage, a sui generis arena to promote your talent and express yourself.
Your dreams and aspirations.
360° panoramas viewed on your phone or in VR.
Or
To create
Your own island in the never-ending digital ocean surrounding Vstreet.
Or
Maybe a completely new 3D environment.
Historic or futuristic, large or small.
Unique and individual for you to explore and promote in VR.
Or
To develop
A portfolio of AR experiences to present to the world.
Any time, anywhere, any scale.
Anchored on a table, floor or image.
Or
Simply download your avatar.
Free of charge.
Courtesy of 'Ready Player Me'.
..........
We live in exciting times.
The opportunities are endless.
Break free from the constraints of the real world.
Step into the virtual world and have fun!
The only limit is our imagination.
..........
Safety note.
Latest VR headsets include 'pass through' technology.
This enables immediate contact and awareness
of the real world for a safer immersive experience.
We are a registered development partner for
'Ready Player Me'
We are a registered development partner for 'Ready Player Me'.
Special thanks to the team at Wolf3D.
The avatars are created
under the following license.
Creative Commons 4.0,
allowing non-commercial use.
As a registered partner,
commercial use is allowed.
View their websites for more information.
Special thanks to the team at Wolf3D.
The avatars are created under the following license.
Creative Commons 4.0, allowing non-commercial use.
As a registered partner, commercial use is allowed.
View their websites for more information.
Developers of 'Ready Player Me'.